Leveraging depth demention to spatially arange elements for a navigation interaction pattern.
Slider interaction based on direct manipulation principles. Hand tracking. Oculus Interaction SDK.
Prototyped a finger based menu interaction for XR Operating System with Unity and XR Interaction Toolkit.
Experimented with minimizing UI Panels in 3D space using hand-tracking and placing them on the user's body.
In this iteration, the toolbal remains stationary in space once you start pinching.
Git Unity3D package for simple and easy to use notifications for XR applications.
Hand menu interaction experiment. Appears when you look at your hand. Disappears when you look away.
It's a VR game where you became a bunch of atoms to fight against evil microbes to save the world.
Controller-based color picker for a VR voxel graphics editor to make the creation experience fast and seamless.
An app to explore Apple's Visio OS features with SwiftUI inside the Xcode simulator.
Everything you love about the Bouncing DVD Logo experience but in Mixed Reality.
Explored different types of keyboard interactions for hand based inputs in spatial computing.