In his spare time, Oleg likes learning about new tools and technology by making apps and prototypes.
Finger Depth Menu
Leveraging depth demention to spatially arange elements for a navigation interaction pattern.
XR Slider
Slider interaction based on direct manipulation principles. Hand tracking. Oculus Interaction SDK.
Fingertip Based Menu
Prototyped a finger based menu interaction for XR Operating System with Unity and XR Interaction Toolkit.
Minimizing UI Panel
Experimented with minimizing UI Panels in 3D space using hand-tracking and placing them on the user's body.
Spatial Finger Toolbar for BoxelXR
In this iteration, the toolbal remains stationary in space once you start pinching.
Simple XR Notifications
Git Unity3D package for simple and easy to use notifications for XR applications.
XR Palm Menu
Hand menu interaction experiment. Appears when you look at your hand. Disappears when you look away.
Paper VS Corona
It's a VR game where you became a bunch of atoms to fight against evil microbes to save the world.
XR Color Picker
Controller-based color picker for a VR voxel graphics editor to make the creation experience fast and seamless.
Keypad with Eye Tracking
An app to explore Apple's Visio OS features with SwiftUI inside the Xcode simulator.